
Let's start with a quick look at Character Creator 3.4 + Skin-Gen plugin.Ĭharacter Creator was built with its sister program, iClone, in mind. And MetaHuman is currently floating around in a one-hour beta (yes, you can use the application for one hour only) and the Blender plug-in is brand new. Character Creator 3 has been around for a few years, but their recent update and development of their "skin-gen" technology has pushed them to another level. The three tools that have started this new dialogue on digital humans are: Reallusion's Character Creator 3, Epic's MetaHuman Creator and a Blender plug-in called the Human Generator. The digital human is likely to be game-ready, relatively easy to create and looks so much more life-like due to AI and human scanning technologies.

The term also includes an emphasis on a very high standard of realism. Although the idea of the "digital human" is not new, this term is much more precise. This is primarily because of three new tools that have emerged at approximately the same time frame that claim the idea of the " digital human" and offer new ways to create realistic human models in 3D.


I'm not sure it's just simple serendipity, but over the last several months the idea of the digital human has become increasingly part of the gamedev and 3D character creation worlds.
